Sunday 14 April 2013

It was discussed in our group meeting this idea of creating an anti-sensory space, creating a human experience rather than a reaction to place. Leading from this looking at the idea of tricking the viewer that they are experiencing something false.
For example getting in a lift where the viewer believes they are going downwards where in fact they are going upwards. But what would be the factors of this that you would need to apply to make this believable? In relation to this it led me on to think about a trickery of the senses. I read the book "Rant" by Chuck Palahniuk some time ago and an idea that was put forth in this book which I find of great interest was this idea of creating a booster. These are experiences that you plug into, almost a progression of film but instead of it just being something you view and hear, the other senses are brought into it to. In the book these are experiences that are recorded by the initial creator, whether fact or fictional which then as the audience you plug into, like you would watch a film, therefore see what they see, hear what they hear, smell what they smell, taste what the taste and feel what they touch.
It's a simple idea in that sense and I think it could be something you could play with in terms of space. Allowing a viewer to enter a space but experiencing the feeling of another. Trickery and confusion. Playing with the idea of what it is that makes a space itself?

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